ISTQB · Topic 7 of 14
Game Mechanics Testing
Rules engines, physics, balancing, AI behaviour, progression and economy. Edge cases in player interaction with mechanics.
6 lessons180 questions
What this topic covers
- 01Ambient Audio and Artistic Graphics Testing Techniques360m
- 02Device and Platform Matrix Testing for Audio480m
- 03Locale-specific data formats and localization testing300m
- 04Pseudo-localization and Random Mechanics in Game Testing300m
- 05Technical Graphics Testing and Non-Functional Aspects in Games480m
- 06Audio Localization and Performance Testing in Games480m
Other topics in CT-GaMe — Game Testing
Foundations of Game Testing6 lessonsGame Testing Basics5 lessonsGame Testing Approaches6 lessonsGame Test Process6 lessonsStatic and Dynamic Test Techniques in Game Testing6 lessonsTesting Game Mechanics7 lessonsTesting Game Mechanics with Artificial Intelligence4 lessonsTesting Graphics7 lessonsGraphics & Sound Testing6 lessonsTesting Sound and Music4 lessonsTesting the Non-Functional Aspects of Games8 lessonsLocalization & Internationalization Testing6 lessonsGame Testing Tools6 lessons