ISTQB · Topic 4 of 14
Game Test Process
Determining risks and goals for gaming software. Designing, implementing, and executing game software tests across the development lifecycle.
6 lessons180 questions
What this topic covers
- 01Ambient and Environmental Audio Testing480m
- 02Device and Platform Matrix Testing for Audio and Localization480m
- 03Localization, Audio, and Performance Testing in Games480m
- 04Pseudo-localization, Random Mechanics, and SBTM in Game Testing480m
- 05Technical Graphics Testing and Game Test Process480m
- 06Audio Localization and Performance Testing in Games480m
Other topics in CT-GaMe — Game Testing
Foundations of Game Testing6 lessonsGame Testing Basics5 lessonsGame Testing Approaches6 lessonsStatic and Dynamic Test Techniques in Game Testing6 lessonsTesting Game Mechanics7 lessonsGame Mechanics Testing6 lessonsTesting Game Mechanics with Artificial Intelligence4 lessonsTesting Graphics7 lessonsGraphics & Sound Testing6 lessonsTesting Sound and Music4 lessonsTesting the Non-Functional Aspects of Games8 lessonsLocalization & Internationalization Testing6 lessonsGame Testing Tools6 lessons