ISTQB · Topic 6 of 14
Testing Game Mechanics
~20% of exam · the largest chapter · K3 application. Mechanic types, client/server split, gameplay vs non-gameplay, design + randomness.
7 lessons700 questions
What this topic covers
- 01Types of Game Mechanics360m
- 02Client, Server, and Client-Server Mechanics360m
- 03Gameplay vs Non-Gameplay Mechanics360m
- 04Designing Tests for Game Mechanics480m
- 05Testing Random and Procedural Mechanics360m
- 06Chapter Review and Practice Questions300m
- 07Constraint and Distribution Verification for Procedural Generation360m
Other topics in CT-GaMe — Game Testing
Foundations of Game Testing6 lessonsGame Testing Basics5 lessonsGame Testing Approaches6 lessonsGame Test Process6 lessonsStatic and Dynamic Test Techniques in Game Testing6 lessonsGame Mechanics Testing6 lessonsTesting Game Mechanics with Artificial Intelligence4 lessonsTesting Graphics7 lessonsGraphics & Sound Testing6 lessonsTesting Sound and Music4 lessonsTesting the Non-Functional Aspects of Games8 lessonsLocalization & Internationalization Testing6 lessonsGame Testing Tools6 lessons